Capcom Articles and News 3s6x6j Siliconera The secret level in the world of video game news. Fri, 06 Jun 2025 23:56:57 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Capcom Articles and News 3s6x6j Siliconera 32 32 163913089 Meet Street Fighter 6 Year 3 DLC Characters 2t2p15 https://siliconera.telechargervous.com/meet-street-fighter-6-year-3-dlc-characters/?utm_source=rss&utm_medium=rss&utm_campaign=meet-street-fighter-6-year-3-dlc-characters https://siliconera.telechargervous.com/meet-street-fighter-6-year-3-dlc-characters/#respond <![CDATA[Daniel Bueno]]> Sat, 07 Jun 2025 00:00:19 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Street Fighter 6]]> https://siliconera.telechargervous.com/?p=1094555 <![CDATA[

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During Summer Game Fest 2025, Capcom revealed the new cast of characters coming to Street Fighter 6 for the Year 3 DLC. The new season will feature Sagat, C. Viper, Alex, and Ingrid.

C. Viper made her debut in Street Fighter 4 and hasn’t appeared since then. Sagat and Alex last appeared as DLC characters for Street Fighter 5. Meanwhile, Ingrid is an original character that first appeared in Capcom Fighting Evolution and made its first appearance in the Street Fighter series in Street Fighter Alpha 3 MAX for the PSP.

Here is the release window for each DLC character:

  • Sagat - Summer 2025
  • C. Viper - Autumn 2025
  • Alex - Early Spring 2026
  • Ingrid - Late Spring 2026

Additionally, the announcement trailer featured pro wrestler Kenny Omega cosplaying as each of the 4 characters. You can check out the reveal trailer for the Street Fighter 6 Year 3 DLC here:

https://www.youtube.com/watch?v=ooMm_xsRRyw

Elena is the latest DLC character to release for Year 2, and she made her appearance in the game on June 5, 2025.

Street Fighter 6 is currently available for the PS5, PS4, Xbox Series X, Switch 2, and PC. Additionally, the Street Fighter 6: Years 1-2 Fighters Edition is now available for the same platforms including all the DLC content for the first two seasons of the game.

The post Meet Street Fighter 6 Year 3 DLC Characters appeared first on Siliconera.

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Street Fighter 6 Announces Year 3 DLC Fighters

During Summer Game Fest 2025, Capcom revealed the new cast of characters coming to Street Fighter 6 for the Year 3 DLC. The new season will feature Sagat, C. Viper, Alex, and Ingrid.

C. Viper made her debut in Street Fighter 4 and hasn’t appeared since then. Sagat and Alex last appeared as DLC characters for Street Fighter 5. Meanwhile, Ingrid is an original character that first appeared in Capcom Fighting Evolution and made its first appearance in the Street Fighter series in Street Fighter Alpha 3 MAX for the PSP.

Here is the release window for each DLC character:

  • Sagat - Summer 2025
  • C. Viper - Autumn 2025
  • Alex - Early Spring 2026
  • Ingrid - Late Spring 2026

Additionally, the announcement trailer featured pro wrestler Kenny Omega cosplaying as each of the 4 characters. You can check out the reveal trailer for the Street Fighter 6 Year 3 DLC here:

https://www.youtube.com/watch?v=ooMm_xsRRyw

Elena is the latest DLC character to release for Year 2, and she made her appearance in the game on June 5, 2025.

Street Fighter 6 is currently available for the PS5, PS4, Xbox Series X, Switch 2, and PC. Additionally, the Street Fighter 6: Years 1-2 Fighters Edition is now available for the same platforms including all the DLC content for the first two seasons of the game.

The post Meet Street Fighter 6 Year 3 DLC Characters appeared first on Siliconera.

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Resident Evil Requiem Coming in February 2026 6a86o https://siliconera.telechargervous.com/resident-evil-requiem-coming-in-february-2026/?utm_source=rss&utm_medium=rss&utm_campaign=resident-evil-requiem-coming-in-february-2026 https://siliconera.telechargervous.com/resident-evil-requiem-coming-in-february-2026/#respond <![CDATA[Daniel Bueno]]> Fri, 06 Jun 2025 23:22:31 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Resident Evil Requiem]]> https://siliconera.telechargervous.com/?p=1094573 <![CDATA[

Resident Evil Requiem Coming in February 2026

Capcom officially revealed Resident Evil 9 as Resident Evil Requiem, a new game in the survival-horror series. The reveal trailer appeared during Summer Game Fest 2025, and it showcased new character Grace Ashcroft and the ruined remains of Raccoon City after the zombie outbreak. This came after an earlier teaser during the showcase featured Executive Producer Jun Takeuchi saying Capcom would need a little more time before being announced.

First, you can check out the reveal trailer for the new Resident Evil game here. A character named Grace is the first to appear and seems to be the new protagonist.

https://www.youtube.com/watch?v=POz1-EmLsTY

As a reminder, Capcom announced that a new Resident Evil mainline title was in development with Resident Evil 7 Director Koshi Nakanishi back at the helm. The announcement appeared during the Capcom Next Summer 2024 broadcast back in July 1, 2024 alongside other Capcom titles.

This is Capcom's second big June 2025 reveal. It also showed Pragmata again and set a 2026 launch window for it.

Resident Evil Requiem is currently in development and will come out on February 27, 2026 for the PlayStation 5, Xbox Series X, and PC via Steam. We'll learn more about the game over the coming weeks and months.

The post Resident Evil Requiem Coming in February 2026 appeared first on Siliconera.

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Resident Evil Requiem Coming in February 2026

Capcom officially revealed Resident Evil 9 as Resident Evil Requiem, a new game in the survival-horror series. The reveal trailer appeared during Summer Game Fest 2025, and it showcased new character Grace Ashcroft and the ruined remains of Raccoon City after the zombie outbreak. This came after an earlier teaser during the showcase featured Executive Producer Jun Takeuchi saying Capcom would need a little more time before being announced.

First, you can check out the reveal trailer for the new Resident Evil game here. A character named Grace is the first to appear and seems to be the new protagonist.

https://www.youtube.com/watch?v=POz1-EmLsTY

As a reminder, Capcom announced that a new Resident Evil mainline title was in development with Resident Evil 7 Director Koshi Nakanishi back at the helm. The announcement appeared during the Capcom Next Summer 2024 broadcast back in July 1, 2024 alongside other Capcom titles.

This is Capcom's second big June 2025 reveal. It also showed Pragmata again and set a 2026 launch window for it.

Resident Evil Requiem is currently in development and will come out on February 27, 2026 for the PlayStation 5, Xbox Series X, and PC via Steam. We'll learn more about the game over the coming weeks and months.

The post Resident Evil Requiem Coming in February 2026 appeared first on Siliconera.

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Mega Man 11 Model Kit Being Rereleased 4i2n5v https://siliconera.telechargervous.com/mega-man-11-model-kit-being-rereleased/?utm_source=rss&utm_medium=rss&utm_campaign=mega-man-11-model-kit-being-rereleased https://siliconera.telechargervous.com/mega-man-11-model-kit-being-rereleased/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Figures]]> <![CDATA[Japan]]> <![CDATA[Kotobukiya]]> <![CDATA[Mega Man 11]]> <![CDATA[Merchandise]]> <![CDATA[North America]]> https://siliconera.telechargervous.com/?p=1094425 <![CDATA[

Mega Man 11 Model Kit Being Rereleased

Kotobukiya announced it is going to sell the Mega Man 11 model kit again, with the set letting people build the figure based on Mega Man’s appearance in that installment, again next year. The official product page is already live ahead of its January 2026 debut. It will cost 8,580円 (~59) in Japan. A worldwide release will follow. This comes after the company shared new kits in 2024.

We saw the kit first debut in 2023. This version is quite similar. There are four face plates that involve different expressions. You can display him with his helmet on or off. Multiple hand parts are included, with one being his buster. There are also effects that make it look as though the character is performing a charge shot. 

The official Kotobukiya US storefront isn’t showing this new rerelease yet. The original model kit from December 2023 is still up there. The price for it is $69.99. Big Bad Toy Store shared a listing for the rerelease, and it is selling it for $75.99. That product page noted a March 2026 launch window for the US.

Here’s a full gallery showing how the Mega Man 11 figure looks once fully assembled.

There’s also a video highlighting the final design.

https://www.youtube.com/watch?v=O9UiTySFf88

The Mega Man 11 model kit rerelease will show up in Japan in January 2026. The game is on the Switch, PS4, Xbox One, and PC.

The post Mega Man 11 Model Kit Being Rereleased appeared first on Siliconera.

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Mega Man 11 Model Kit Being Rereleased

Kotobukiya announced it is going to sell the Mega Man 11 model kit again, with the set letting people build the figure based on Mega Man’s appearance in that installment, again next year. The official product page is already live ahead of its January 2026 debut. It will cost 8,580円 (~59) in Japan. A worldwide release will follow. This comes after the company shared new kits in 2024.

We saw the kit first debut in 2023. This version is quite similar. There are four face plates that involve different expressions. You can display him with his helmet on or off. Multiple hand parts are included, with one being his buster. There are also effects that make it look as though the character is performing a charge shot. 

The official Kotobukiya US storefront isn’t showing this new rerelease yet. The original model kit from December 2023 is still up there. The price for it is $69.99. Big Bad Toy Store shared a listing for the rerelease, and it is selling it for $75.99. That product page noted a March 2026 launch window for the US.

Here’s a full gallery showing how the Mega Man 11 figure looks once fully assembled.

There’s also a video highlighting the final design.

https://www.youtube.com/watch?v=O9UiTySFf88

The Mega Man 11 model kit rerelease will show up in Japan in January 2026. The game is on the Switch, PS4, Xbox One, and PC.

The post Mega Man 11 Model Kit Being Rereleased appeared first on Siliconera.

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Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content z6v4c https://siliconera.telechargervous.com/capcom-dealing-with-monster-hunter-wilds-cheaters-tampering-with-quests-and-content/?utm_source=rss&utm_medium=rss&utm_campaign=capcom-dealing-with-monster-hunter-wilds-cheaters-tampering-with-quests-and-content https://siliconera.telechargervous.com/capcom-dealing-with-monster-hunter-wilds-cheaters-tampering-with-quests-and-content/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 17:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> https://siliconera.telechargervous.com/?p=1094418 <![CDATA[

Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content

Capcom shared some details regarding how it will be handling cheaters in Monster Hunter Wilds, and it mentioned how it will stop pre-release content and unauthorized quests from appearing. It stated offenders will be suspended if they took part in malicious activities or actions that go against the of service for the game. It also reminded us that Hunter Profiles allow us to report people if we see bad or malevolent behavior.

In the case of cheaters who already used “unreleased content,” Capcom is already suspending those Monster Hunter Wilds players. It stated it looked at both “activity history” and “gameplay data” when coming to conclusions on social media. It didn’t note how long s will be suspended.

As for the illegal quests that appear in games, Capcom noted those will be tackled in Title Update 2. The game will automatically update to prevent people from even being able to go on quests that are “illegitimate.” People who made those quests will be suspended for it. The company also shared an infographic to help point out some “tells” for illegal quests, such as a mission featuring three or more monsters as targets or offering more than five rewards for a mission that has one monster to fight.

Here’s the full infographic to help avoid fake quests:

In the meantime, another recent update is more positive. We can earn Felyne headgear that makes our Hunters look like Palicos. That’s part of an Event Quest that debuted on June 3, 2025. It’s only around for a limited time.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC.

The post Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content appeared first on Siliconera.

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Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content

Capcom shared some details regarding how it will be handling cheaters in Monster Hunter Wilds, and it mentioned how it will stop pre-release content and unauthorized quests from appearing. It stated offenders will be suspended if they took part in malicious activities or actions that go against the of service for the game. It also reminded us that Hunter Profiles allow us to report people if we see bad or malevolent behavior.

In the case of cheaters who already used “unreleased content,” Capcom is already suspending those Monster Hunter Wilds players. It stated it looked at both “activity history” and “gameplay data” when coming to conclusions on social media. It didn’t note how long s will be suspended.

As for the illegal quests that appear in games, Capcom noted those will be tackled in Title Update 2. The game will automatically update to prevent people from even being able to go on quests that are “illegitimate.” People who made those quests will be suspended for it. The company also shared an infographic to help point out some “tells” for illegal quests, such as a mission featuring three or more monsters as targets or offering more than five rewards for a mission that has one monster to fight.

Here’s the full infographic to help avoid fake quests:

In the meantime, another recent update is more positive. We can earn Felyne headgear that makes our Hunters look like Palicos. That’s part of an Event Quest that debuted on June 3, 2025. It’s only around for a limited time.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC.

The post Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content appeared first on Siliconera.

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Pragmata Gets a 2026 Release Window 72ke https://siliconera.telechargervous.com/pragmata-gets-a-2026-release-window/?utm_source=rss&utm_medium=rss&utm_campaign=pragmata-gets-a-2026-release-window https://siliconera.telechargervous.com/pragmata-gets-a-2026-release-window/#respond <![CDATA[Jenni Lada]]> Wed, 04 Jun 2025 21:13:48 +0000 <![CDATA[News]]> <![CDATA[PlayStation 5]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Pragmata]]> https://siliconera.telechargervous.com/?p=1094351 <![CDATA[

Pragmata Gets a 2026 Release Window

Pragmata resurfaced during the June 2025 State of Play with a new trailer and release window. It will now come to the PS5 in 2026. The new video showcased gameplay footage and the main character working alongside the AI Diana. 

Things began with a mysterious Delphi Corporation being mentioned. It’s then that the player character meets Diana. He takes her with him, with her often holding on to his back as they platform around areas. However, when they encounter an enemy, the two learn she can help him fight and attack. The YouTube description also noted it will be an action and strategy game.

Here’s the full trailer. It ended with a teaser that joked the game is real.

https://www.youtube.com/watch?v=PdDVyBtYrUI

And here’s the PlayStation State of Play June 2025 presentation. 

https://www.youtube.com/watch?v=1bYaEtALe00&ab_channel=PlayStation

It’s been quite some time since Capcom shared a Pragmata update. It first came up in 2020. There was even an extended trailer at one point. It had a 2022 release window, but delays kept pushing it back. For a while, we hadn't heard anything at all.

Pragmata will come to the PS5 in 2026. Capcom will release more details throughout 2025 leading up to the game's eventual release.

The post Pragmata Gets a 2026 Release Window appeared first on Siliconera.

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Pragmata Gets a 2026 Release Window

Pragmata resurfaced during the June 2025 State of Play with a new trailer and release window. It will now come to the PS5 in 2026. The new video showcased gameplay footage and the main character working alongside the AI Diana. 

Things began with a mysterious Delphi Corporation being mentioned. It’s then that the player character meets Diana. He takes her with him, with her often holding on to his back as they platform around areas. However, when they encounter an enemy, the two learn she can help him fight and attack. The YouTube description also noted it will be an action and strategy game.

Here’s the full trailer. It ended with a teaser that joked the game is real.

https://www.youtube.com/watch?v=PdDVyBtYrUI

And here’s the PlayStation State of Play June 2025 presentation. 

https://www.youtube.com/watch?v=1bYaEtALe00&ab_channel=PlayStation

It’s been quite some time since Capcom shared a Pragmata update. It first came up in 2020. There was even an extended trailer at one point. It had a 2022 release window, but delays kept pushing it back. For a while, we hadn't heard anything at all.

Pragmata will come to the PS5 in 2026. Capcom will release more details throughout 2025 leading up to the game's eventual release.

The post Pragmata Gets a 2026 Release Window appeared first on Siliconera.

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Mega Man Legends Servbot Merchandise Appears in Japan f5a4a https://siliconera.telechargervous.com/mega-man-legends-servbot-merchandise-appears-in-japan/?utm_source=rss&utm_medium=rss&utm_campaign=mega-man-legends-servbot-merchandise-appears-in-japan https://siliconera.telechargervous.com/mega-man-legends-servbot-merchandise-appears-in-japan/#respond <![CDATA[Kite Stenbuck]]> Tue, 03 Jun 2025 15:00:00 +0000 <![CDATA[News]]> <![CDATA[Capcom]]> <![CDATA[Japan]]> <![CDATA[Mega Man Legends]]> <![CDATA[Merchandise]]> <![CDATA[The Misadventures Of Tron Bonne]]> https://siliconera.telechargervous.com/?p=1094181 <![CDATA[

Capcom releases Mega Man Legends Full of Servbot merchandise in Japan

Capcom has revealed that it is gradually releasing a new merchandise collection featuring the Servbot from the Mega Man Legends sub-series. The items specifically feature the title Tron ni Kobun, which is the Japanese title for the 1999 PlayStation spinoff game, The Misadventures of Tron Bonne.

The items are immediately available to order online via Capcom's outlet on Online Parco. It also s international orders and shipments via the Buyee widget. Prices for the individual items range from ¥770 to ¥3,850 (~$5.40 to $26.90), although buyers will also have to factor in additional shipping costs.

Here is the price list for the new Servbot merchandise lineup in Japanese yen:

  • T-shirt - ¥3,850
  • Tote bag - ¥3,080
  • Mesh pouch - ¥1,540
  • Front hair clip set - ¥1,100
  • Rubber mascot keychain - ¥770

Mega Man Legends Servbot merchandise lineup
Image courtesy of Capcom

The Servbot rubber mascot keychains will also be alternatively available via capsule toy machines. By spending ¥500, people can pull a Servbot mascot with a random facial expression from the six available options. The toy capsule versions are notably cheaper than the ones sold normally at ¥770, but the former will come with a ball chain, as opposed to the latter's clasp.

Servbot merchandise - rubber mascot keychains via capsule toy machines
Image courtesy of Capcom

The Misadventures of Tron Bonne Servbot merchandise lineup is immediately available to order online in Japan. Capcom will also release the goods in physical stores across the country on Friday, June 6, 2025.

The post Mega Man Legends Servbot Merchandise Appears in Japan appeared first on Siliconera.

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Capcom releases Mega Man Legends Full of Servbot merchandise in Japan

Capcom has revealed that it is gradually releasing a new merchandise collection featuring the Servbot from the Mega Man Legends sub-series. The items specifically feature the title Tron ni Kobun, which is the Japanese title for the 1999 PlayStation spinoff game, The Misadventures of Tron Bonne.

The items are immediately available to order online via Capcom's outlet on Online Parco. It also s international orders and shipments via the Buyee widget. Prices for the individual items range from ¥770 to ¥3,850 (~$5.40 to $26.90), although buyers will also have to factor in additional shipping costs.

Here is the price list for the new Servbot merchandise lineup in Japanese yen:

  • T-shirt - ¥3,850
  • Tote bag - ¥3,080
  • Mesh pouch - ¥1,540
  • Front hair clip set - ¥1,100
  • Rubber mascot keychain - ¥770
Mega Man Legends Servbot merchandise lineup
Image courtesy of Capcom

The Servbot rubber mascot keychains will also be alternatively available via capsule toy machines. By spending ¥500, people can pull a Servbot mascot with a random facial expression from the six available options. The toy capsule versions are notably cheaper than the ones sold normally at ¥770, but the former will come with a ball chain, as opposed to the latter's clasp.

Servbot merchandise - rubber mascot keychains via capsule toy machines
Image courtesy of Capcom

The Misadventures of Tron Bonne Servbot merchandise lineup is immediately available to order online in Japan. Capcom will also release the goods in physical stores across the country on Friday, June 6, 2025.

The post Mega Man Legends Servbot Merchandise Appears in Japan appeared first on Siliconera.

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Street Fighter 6 Manga to Star Luke 73674m https://siliconera.telechargervous.com/street-fighter-6-manga-to-star-luke/?utm_source=rss&utm_medium=rss&utm_campaign=street-fighter-6-manga-to-star-luke https://siliconera.telechargervous.com/street-fighter-6-manga-to-star-luke/#respond <![CDATA[Stephanie Liu]]> Tue, 03 Jun 2025 01:00:27 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[CoroCoro]]> <![CDATA[Japan]]> <![CDATA[Street Fighter 6]]> https://siliconera.telechargervous.com/?p=1094152 <![CDATA[

street fighter 6 luke manga rising

A manga version of Street Fighter 6 focusing on Luke, aptly named Street Fighter: Luke Rising, will start serialization from June 29, 2025 in CoroCoro Comic. Yoshio Mokomokomaru Masao will draw the manga.

In the announcement Tweet from the official CoroCoro Comic X (formerly Twitter) , we can see the artist’s take on Luke and Ryu. There is also a rougher page of Luke posing, with other characters behind him in smaller s. Yoshio Mokomokomaru Masao previously worked on Gaming Ojou-sama, as well as contributed multiple one-shot comics, which you can read on the Shonen Jump website.

This collaboration between Capcom and CoroCoro is to commemorate the second anniversary of Street Fighter 6. The game came out in early June 2023 for the PS4, PS5, Xbox Series X, and Windows PC. The arcade version of the game came out in December of the same year. Luke is the poster boy of Street Fighter 6, and he debuted in the series as a DLC character for V. He was also a major character in Street Fighter 6’s story, which is likely why he’s headlining a new manga series.

The Street Fighter: Luke Rising manga will start serialization from the June 29, 2025 issue of CoroCoro Comic. Street Fighter 6 is readily available on the PS4, PS5, Xbox Series X, and Windows PC. It is also in arcades. The Nintendo Switch 2 version will come out on June 5, 2025.

The post Street Fighter 6 Manga to Star Luke appeared first on Siliconera.

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street fighter 6 luke manga rising

A manga version of Street Fighter 6 focusing on Luke, aptly named Street Fighter: Luke Rising, will start serialization from June 29, 2025 in CoroCoro Comic. Yoshio Mokomokomaru Masao will draw the manga.

In the announcement Tweet from the official CoroCoro Comic X (formerly Twitter) , we can see the artist’s take on Luke and Ryu. There is also a rougher page of Luke posing, with other characters behind him in smaller s. Yoshio Mokomokomaru Masao previously worked on Gaming Ojou-sama, as well as contributed multiple one-shot comics, which you can read on the Shonen Jump website.

This collaboration between Capcom and CoroCoro is to commemorate the second anniversary of Street Fighter 6. The game came out in early June 2023 for the PS4, PS5, Xbox Series X, and Windows PC. The arcade version of the game came out in December of the same year. Luke is the poster boy of Street Fighter 6, and he debuted in the series as a DLC character for V. He was also a major character in Street Fighter 6’s story, which is likely why he’s headlining a new manga series.

The Street Fighter: Luke Rising manga will start serialization from the June 29, 2025 issue of CoroCoro Comic. Street Fighter 6 is readily available on the PS4, PS5, Xbox Series X, and Windows PC. It is also in arcades. The Nintendo Switch 2 version will come out on June 5, 2025.

The post Street Fighter 6 Manga to Star Luke appeared first on Siliconera.

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Monster Hunter Wilds Event Quest Gives Us Palico Faux Felyne Headgear 5w6646 https://siliconera.telechargervous.com/monster-hunter-wilds-event-quest-gives-us-palico-faux-felyne-headgear/?utm_source=rss&utm_medium=rss&utm_campaign=monster-hunter-wilds-event-quest-gives-us-palico-faux-felyne-headgear https://siliconera.telechargervous.com/monster-hunter-wilds-event-quest-gives-us-palico-faux-felyne-headgear/#respond <![CDATA[Jenni Lada]]> Wed, 28 May 2025 22:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> https://siliconera.telechargervous.com/?p=1093812 <![CDATA[

Monster Hunter Wilds Event Quest Gives Us Palico Faux Felyne Headgear

Capcom announced the next Monster Hunter Wilds Event Quest will let our hunters dress up like our Palico companions, as Faux Felyne headgear will be a craftable reward. It will be tied to “Three Tails Better Than None.” We’ll only have two weeks to claim it via playing the game, as the mission will be available June 3-17, 2025.

In order to take part in “Three Tails Better Than None,” you will need to be at HR 16 or higher. So make sure you beat the campaign and are well into the adventure. Taking the quest will send you off to Wounded Hollow. Once there, you’ll then need to beat three Quematrice within the time limit. Since this is a monster we first encounter early in the game and it’s only HR 16, I think it should be fairly manageable. Especially since it is designated as a four-star difficulty level assignment.

Upon beating the quest, you’ll get the materials needed to head to Gemma and make Faux Felyne α headgear, which makes you look like a Monster Hunter Wilds Palico. Capcom didn’t note how many times we might need to beat the Event Quest in order to get enough for one. It did share one example photo, however, which shows the more traditional appearance of the cat-like creature, which looks like a Siamese cat with blue eyes. 

There are two other Event Quests starting at the same time as “Three Tails Better Than None.” However, neither of them involve a special cosmetic item. They will be more challenging than the Faux Felyne headgear assignment. Both are five-star difficulty missions and require HR 21. Anguish and Atrocity is a Guardian Doshaguma quest at Ruins of Wyveria for Hunter Rank Points. “Tongue-Tied” is a Tempered Chatacabra hunt at Windward Plains for Advanced Armor Spheres and Hard Armor Spheres.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC, and the Faux Felyne headgear Event Quest that lets us make gear that look like a Palico head will debut on June 3, 2025. 

The post Monster Hunter Wilds Event Quest Gives Us Palico Faux Felyne Headgear appeared first on Siliconera.

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Monster Hunter Wilds Event Quest Gives Us Palico Faux Felyne Headgear

Capcom announced the next Monster Hunter Wilds Event Quest will let our hunters dress up like our Palico companions, as Faux Felyne headgear will be a craftable reward. It will be tied to “Three Tails Better Than None.” We’ll only have two weeks to claim it via playing the game, as the mission will be available June 3-17, 2025.

In order to take part in “Three Tails Better Than None,” you will need to be at HR 16 or higher. So make sure you beat the campaign and are well into the adventure. Taking the quest will send you off to Wounded Hollow. Once there, you’ll then need to beat three Quematrice within the time limit. Since this is a monster we first encounter early in the game and it’s only HR 16, I think it should be fairly manageable. Especially since it is designated as a four-star difficulty level assignment.

Upon beating the quest, you’ll get the materials needed to head to Gemma and make Faux Felyne α headgear, which makes you look like a Monster Hunter Wilds Palico. Capcom didn’t note how many times we might need to beat the Event Quest in order to get enough for one. It did share one example photo, however, which shows the more traditional appearance of the cat-like creature, which looks like a Siamese cat with blue eyes. 

There are two other Event Quests starting at the same time as “Three Tails Better Than None.” However, neither of them involve a special cosmetic item. They will be more challenging than the Faux Felyne headgear assignment. Both are five-star difficulty missions and require HR 21. Anguish and Atrocity is a Guardian Doshaguma quest at Ruins of Wyveria for Hunter Rank Points. “Tongue-Tied” is a Tempered Chatacabra hunt at Windward Plains for Advanced Armor Spheres and Hard Armor Spheres.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC, and the Faux Felyne headgear Event Quest that lets us make gear that look like a Palico head will debut on June 3, 2025. 

The post Monster Hunter Wilds Event Quest Gives Us Palico Faux Felyne Headgear appeared first on Siliconera.

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Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives v1r69 https://siliconera.telechargervous.com/monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives/?utm_source=rss&utm_medium=rss&utm_campaign=monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives https://siliconera.telechargervous.com/monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives/#respond <![CDATA[Jenni Lada]]> Thu, 22 May 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> <![CDATA[Street Fighter 6]]> https://siliconera.telechargervous.com/?p=1093476 <![CDATA[

Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives

Capcom announced that it will add both free and paid items based on Street Fighter 6 to Monster Hunter Wilds, with the update and DLC arriving on May 28, 2025. This means a Chun-Li costume for Alma to buy, Akuma layered armor for our hunters, and the ability to dress our Palicos as Blanka-chan with layered armor. A new trailer highlighted all of these in action.

This is actually the second time Akuma appeared as layered armor in an entry. It was in Monster Hunter Rise as an Event Quest reward back in August 2021. This version of the armor features special actions. 

As for the paid DLC, a few items came up. Alma will get both Chun-Li and Cammy costumes. Stickers featuring characters like Ryu, Akuma, Juri, Cammy, and Blanka-chan will appear. Gestures with attack properties that recreate the Hadoken, Shoryuken, and Tatsumaki Senpu-Kyaku will come up. There will also be a Blanka-chan Doll pendant for our equipment. Prices aren't available for this yet. However, the description on the YouTube trailer noted these are all sold piecemeal and not in a pack.

Here is a trailer showing off the Street Fighter 6 DLC and free updates for Monster Hunter Wilds.

https://www.youtube.com/watch?v=DAsxlyygMNs&t=3s&ab_channel=MonsterHunter

This is the first major crossover for Monster Hunter Wilds. However, past games featured a number of them. In Monster Hunter Rise, there were tie-ins with titles like Mega Man, Okami, Sonic the Hedgehog, and the aforementioned Street Fighter collab.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC. Street Fighter 6 is on the PS4, PS5, Xbox Series X, and PC now, and it will come to the Switch 2 on June 13, 2025. The Street Fighter 6 Monster Hunter Wilds free crossover update and paid DLC will debut on May 28, 2025.

The post Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives appeared first on Siliconera.

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<![CDATA[

Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives

Capcom announced that it will add both free and paid items based on Street Fighter 6 to Monster Hunter Wilds, with the update and DLC arriving on May 28, 2025. This means a Chun-Li costume for Alma to buy, Akuma layered armor for our hunters, and the ability to dress our Palicos as Blanka-chan with layered armor. A new trailer highlighted all of these in action.

This is actually the second time Akuma appeared as layered armor in an entry. It was in Monster Hunter Rise as an Event Quest reward back in August 2021. This version of the armor features special actions. 

As for the paid DLC, a few items came up. Alma will get both Chun-Li and Cammy costumes. Stickers featuring characters like Ryu, Akuma, Juri, Cammy, and Blanka-chan will appear. Gestures with attack properties that recreate the Hadoken, Shoryuken, and Tatsumaki Senpu-Kyaku will come up. There will also be a Blanka-chan Doll pendant for our equipment. Prices aren't available for this yet. However, the description on the YouTube trailer noted these are all sold piecemeal and not in a pack.

Here is a trailer showing off the Street Fighter 6 DLC and free updates for Monster Hunter Wilds.

https://www.youtube.com/watch?v=DAsxlyygMNs&t=3s&ab_channel=MonsterHunter

This is the first major crossover for Monster Hunter Wilds. However, past games featured a number of them. In Monster Hunter Rise, there were tie-ins with titles like Mega Man, Okami, Sonic the Hedgehog, and the aforementioned Street Fighter collab.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC. Street Fighter 6 is on the PS4, PS5, Xbox Series X, and PC now, and it will come to the Switch 2 on June 13, 2025. The Street Fighter 6 Monster Hunter Wilds free crossover update and paid DLC will debut on May 28, 2025.

The post Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives appeared first on Siliconera.

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Review 3c2f1b Onimusha 2 Remaster Prioritizes Quality of Life Additions https://siliconera.telechargervous.com/review-onimusha-2-remaster-prioritizes-quality-of-life-additions/?utm_source=rss&utm_medium=rss&utm_campaign=review-onimusha-2-remaster-prioritizes-quality-of-life-additions https://siliconera.telechargervous.com/review-onimusha-2-remaster-prioritizes-quality-of-life-additions/#respond <![CDATA[Jenni Lada]]> Tue, 20 May 2025 22:01:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Onimusha 2]]> <![CDATA[Reviews]]> https://siliconera.telechargervous.com/?p=1092092 <![CDATA[

Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions

We’re in the midst of an Onimusha revolution. The original game got a Hell Mode difficulty via a free update. Onimusha: Way of the Sword is a new entry arriving in 2026. Now Onimusha 2: Samurai’s Destiny 2 is back via a remaster. It’s a welcome one, since it is an intriguing entry, though I feel it prioritizes quality of life adjustments to controls, combat, and gameplay over visually impressive adjustments.

While on a rampage conquering Japan, an undead Nobunaga Oda who revived himself with the power of demons decimated Yagyu Village. Jubei Yagyu, the clan leader who was away at the time, is the only survivor. As he cuts through the demons still lurking about and takes in the damage, and otherworldly voice calls to him. He then finds his unknown mother is an Oni, he can tap into those powers to absorb the souls of demons. Not only is this now a quest for revenge against Nobunaga, but a mission to find the five Oni Orbs to harness their powers and save the world as a whole from demons. The tone is is very dramatic, yet also silly. Some actor ham it up, of course Oyu ends up being used as fanservice, and it can get over-the-top. Your mileage may vary as to how much you enjoy it or if the execution isn’t for you. This time around, those scenes can be skipped, if you decide you’re just here for the gameplay. 

For those new to Onimusha 2: Samurai’s Destiny, the best way I can describe it is feeling a bit like the older Resident Evil games, due to the camera angles, array of potential puzzles and even minigames, the more thoughtful approach to getting through areas instead of just mindlessly hacking and slashing at times, and something of a campy nature. While there will be areas with constantly spawning enemies, which might encourage button-mashing, some of the best encounters involve larger, stronger, more thoughtful altercations. And while a map might make a space look straightforward, Jubei may need more Oni powers or a specific item to advance. 

What made it special at the time, and still helps set Onimusha 2: Samurai’s Destiny apart, is the relationship system. Jubei will encounter Ekei, Kotaro, Magoichi, and Oyu. You can form bonds with them via giving gifts. In response, you might end up seeing additional story scenes with them, you might control them for some parts, and the actual plot might change a bit. It still feels novel now, and it does make the idea of replaying and befriending another person on an ensuing run fun. I also find it important for gaming history, since this came before we started seeing relationship-building as a more common feature in games and the effects of connecting with characters results in changes to the experience.

https://www.youtube.com/watch?v=5aucGp2tF6U&ab_channel=OfficialCapcomEurope

So the biggest issue I experienced with the Onimusha 2: Samurai’s Destiny remastermight be that I actually preferred the original tank controls to the updated analog joystick-based movement. This is because of the general structure of the game. There are no large, flowing maps. A single room or corridor in an area can be split into two or three viewpoints, and a location like a town or more open space will have multiple sections tied together. The problem is that pres to move forward in one section could suddenly be the equivalent of pressing back in the next area, sending you back to the previous room when moving between them. Or maybe a bit of forward momentum when attacking enemies will send you into another space with a different perspective, which can mess up your flow. There are also a few areas, such as the mines, where I ended up turned around for a second as the fixed perspectives in spots and similar structure got me turned around. I didn’t experience this issue as much with the original game, as the tank controls ended up being a bit more deliberate. So while I appreciate the option, it doesn’t feel as comfortable and I was glad the original option is there as well. 

While that new control option threw me off sometimes, the other changes are much better. We get more control over Jubei’s Onimusha transformation. In the past, it happened when the gauge filled, and that was that. Now, we get to choose when it triggers after the gauge is full. It’s a huge boon, and I saved it for more critical fights. Also, once you up your arsenal and gain your second weapon, you can don’t need to pause to swap to the other and back. It’s now possible to swap more immediately. I feel like this changes the atmosphere of the game a bit. While it can feel like a game where sometimes you need to think before you strike at times, the new options do lend themselves better to working in combos and swiftly reacting.

Things like this makes it feel like the Onimusha 2: Samurai’s Destiny remaster is Capcom’s attempt to make the game more accessible. The option to go between the original and modern control scheme is the obvious one. So is the greater control over weaponry and his other form. But even more obvious is the addition of certain features that make it easier or more challenging. You can go through Easy mode at the outset, if you’re concerned about adjusting to the battle and ally systems. If you’re familiar with the game, Hell is a new difficulty level that means it’s game over if Jubei or your active character gets hit. Also, while it relies on the save point system like the original did for backing up progress, an autosave helps if you do manage to get overwhelmed or need to swiftly stop. 

Quality of life adjustments aside, I do feel like the Onimusha 2: Samurai’s Destiny 2 remaster may not hold up when compared to other remastered titles. It it isn’t as visually impressive, even with the jump to HD. Character models and locations can still look dated due to designs and textures in spots. While it looks better now than it did on the PS2, don’t expect the update to be as stunning as changes in Xenoblade Chronicles X: Definitive Edition or The Elder Scrolls IV: Oblivion Remastered.

The Onimusha 2: Samurai’s Destiny remaster is a valuable one, especially with Way of the Sword on the horizon. There are a lot of gameplay elements that help it stand out, like the ally system and how Oni abilities and adventure elements are tied to progression. The quality of life adjustments are welcome as well. However, the campy nature of the story might not be for everyone, and it isn’t the prettiest remaster I’ve seen in the past few years. It’s well worth playing if you love the series and Capcom’s work, but it might not be for everyone. 

The Onimusha 2: Samurai’s Destiny remaster will come to the Switch, PS4, Xbox One, and PC on May 23, 2025. The original version of the game is available on the PS2. 

The post Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions appeared first on Siliconera.

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<![CDATA[

Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions

We’re in the midst of an Onimusha revolution. The original game got a Hell Mode difficulty via a free update. Onimusha: Way of the Sword is a new entry arriving in 2026. Now Onimusha 2: Samurai’s Destiny 2 is back via a remaster. It’s a welcome one, since it is an intriguing entry, though I feel it prioritizes quality of life adjustments to controls, combat, and gameplay over visually impressive adjustments.

While on a rampage conquering Japan, an undead Nobunaga Oda who revived himself with the power of demons decimated Yagyu Village. Jubei Yagyu, the clan leader who was away at the time, is the only survivor. As he cuts through the demons still lurking about and takes in the damage, and otherworldly voice calls to him. He then finds his unknown mother is an Oni, he can tap into those powers to absorb the souls of demons. Not only is this now a quest for revenge against Nobunaga, but a mission to find the five Oni Orbs to harness their powers and save the world as a whole from demons. The tone is is very dramatic, yet also silly. Some actor ham it up, of course Oyu ends up being used as fanservice, and it can get over-the-top. Your mileage may vary as to how much you enjoy it or if the execution isn’t for you. This time around, those scenes can be skipped, if you decide you’re just here for the gameplay. 

For those new to Onimusha 2: Samurai’s Destiny, the best way I can describe it is feeling a bit like the older Resident Evil games, due to the camera angles, array of potential puzzles and even minigames, the more thoughtful approach to getting through areas instead of just mindlessly hacking and slashing at times, and something of a campy nature. While there will be areas with constantly spawning enemies, which might encourage button-mashing, some of the best encounters involve larger, stronger, more thoughtful altercations. And while a map might make a space look straightforward, Jubei may need more Oni powers or a specific item to advance. 

What made it special at the time, and still helps set Onimusha 2: Samurai’s Destiny apart, is the relationship system. Jubei will encounter Ekei, Kotaro, Magoichi, and Oyu. You can form bonds with them via giving gifts. In response, you might end up seeing additional story scenes with them, you might control them for some parts, and the actual plot might change a bit. It still feels novel now, and it does make the idea of replaying and befriending another person on an ensuing run fun. I also find it important for gaming history, since this came before we started seeing relationship-building as a more common feature in games and the effects of connecting with characters results in changes to the experience.

https://www.youtube.com/watch?v=5aucGp2tF6U&ab_channel=OfficialCapcomEurope

So the biggest issue I experienced with the Onimusha 2: Samurai’s Destiny remastermight be that I actually preferred the original tank controls to the updated analog joystick-based movement. This is because of the general structure of the game. There are no large, flowing maps. A single room or corridor in an area can be split into two or three viewpoints, and a location like a town or more open space will have multiple sections tied together. The problem is that pres to move forward in one section could suddenly be the equivalent of pressing back in the next area, sending you back to the previous room when moving between them. Or maybe a bit of forward momentum when attacking enemies will send you into another space with a different perspective, which can mess up your flow. There are also a few areas, such as the mines, where I ended up turned around for a second as the fixed perspectives in spots and similar structure got me turned around. I didn’t experience this issue as much with the original game, as the tank controls ended up being a bit more deliberate. So while I appreciate the option, it doesn’t feel as comfortable and I was glad the original option is there as well. 

While that new control option threw me off sometimes, the other changes are much better. We get more control over Jubei’s Onimusha transformation. In the past, it happened when the gauge filled, and that was that. Now, we get to choose when it triggers after the gauge is full. It’s a huge boon, and I saved it for more critical fights. Also, once you up your arsenal and gain your second weapon, you can don’t need to pause to swap to the other and back. It’s now possible to swap more immediately. I feel like this changes the atmosphere of the game a bit. While it can feel like a game where sometimes you need to think before you strike at times, the new options do lend themselves better to working in combos and swiftly reacting.

Things like this makes it feel like the Onimusha 2: Samurai’s Destiny remaster is Capcom’s attempt to make the game more accessible. The option to go between the original and modern control scheme is the obvious one. So is the greater control over weaponry and his other form. But even more obvious is the addition of certain features that make it easier or more challenging. You can go through Easy mode at the outset, if you’re concerned about adjusting to the battle and ally systems. If you’re familiar with the game, Hell is a new difficulty level that means it’s game over if Jubei or your active character gets hit. Also, while it relies on the save point system like the original did for backing up progress, an autosave helps if you do manage to get overwhelmed or need to swiftly stop. 

Quality of life adjustments aside, I do feel like the Onimusha 2: Samurai’s Destiny 2 remaster may not hold up when compared to other remastered titles. It it isn’t as visually impressive, even with the jump to HD. Character models and locations can still look dated due to designs and textures in spots. While it looks better now than it did on the PS2, don’t expect the update to be as stunning as changes in Xenoblade Chronicles X: Definitive Edition or The Elder Scrolls IV: Oblivion Remastered.

The Onimusha 2: Samurai’s Destiny remaster is a valuable one, especially with Way of the Sword on the horizon. There are a lot of gameplay elements that help it stand out, like the ally system and how Oni abilities and adventure elements are tied to progression. The quality of life adjustments are welcome as well. However, the campy nature of the story might not be for everyone, and it isn’t the prettiest remaster I’ve seen in the past few years. It’s well worth playing if you love the series and Capcom’s work, but it might not be for everyone. 

The Onimusha 2: Samurai’s Destiny remaster will come to the Switch, PS4, Xbox One, and PC on May 23, 2025. The original version of the game is available on the PS2. 

The post Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions appeared first on Siliconera.

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Darkstalkers Lilith Prime 1 Studio Masterline Figure Arrives in 2026 26x3z https://siliconera.telechargervous.com/darkstalkers-lilith-prime-1-studio-masterline-figure-arrives-in-2026/?utm_source=rss&utm_medium=rss&utm_campaign=darkstalkers-lilith-prime-1-studio-masterline-figure-arrives-in-2026 https://siliconera.telechargervous.com/darkstalkers-lilith-prime-1-studio-masterline-figure-arrives-in-2026/#respond <![CDATA[Jenni Lada]]> Mon, 19 May 2025 22:00:00 +0000 <![CDATA[News]]> <![CDATA[Capcom]]> <![CDATA[Darkstalkers]]> <![CDATA[Europe]]> <![CDATA[Figures]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Prime 1 Studios]]> https://siliconera.telechargervous.com/?p=1093232 <![CDATA[

Prime 1 Studio Masterline Darkstalkers Lilith Figure Arrives in 2026

Prime 1 Studio announced the release details for the Darkstalkers Masterline figure of Lilith. It will debut sometime between August and November 2026. Pre-orders will remain open while supplies last after they open on May 20, 2025, as only 400 will be made. It will cost $1,099/¥186,890. 

Lilith will be a rather large figure. She’ll stand at over 20 inches tall (52cm), and it is almost 20 inches (50cm) long. She wears her traditional costume from the fighting game and her wings are unfurled. She’s sitting atop a stone pillar circled by a snake. Bats also appear nearby, as do decorative candles.

Here’s a closer look at it: 

This isn’t the only Darkstalkers Masterline figure, as Prime 1 Studio revealed the Morrigan one before Lilith’s debut. Pre-orders for it opened in April 2025. Just like Lilith, only 400 of it will be available. Also, a bonus version with a bonus nameplate part also appeared. That will debut between July and October 2026.

Here’s an image Prime 1 Studio shared of the two together:

Pre-orders open for the Darkstalkers Lilith Prime 1 Studio Masterline figure on May 20, 2025, and the item will debut between August and November 2026.

The post Darkstalkers Lilith Prime 1 Studio Masterline Figure Arrives in 2026 appeared first on Siliconera.

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Prime 1 Studio Masterline Darkstalkers Lilith Figure Arrives in 2026

Prime 1 Studio announced the release details for the Darkstalkers Masterline figure of Lilith. It will debut sometime between August and November 2026. Pre-orders will remain open while supplies last after they open on May 20, 2025, as only 400 will be made. It will cost $1,099/¥186,890. 

Lilith will be a rather large figure. She’ll stand at over 20 inches tall (52cm), and it is almost 20 inches (50cm) long. She wears her traditional costume from the fighting game and her wings are unfurled. She’s sitting atop a stone pillar circled by a snake. Bats also appear nearby, as do decorative candles.

Here’s a closer look at it: 

This isn’t the only Darkstalkers Masterline figure, as Prime 1 Studio revealed the Morrigan one before Lilith’s debut. Pre-orders for it opened in April 2025. Just like Lilith, only 400 of it will be available. Also, a bonus version with a bonus nameplate part also appeared. That will debut between July and October 2026.

Here’s an image Prime 1 Studio shared of the two together:

Pre-orders open for the Darkstalkers Lilith Prime 1 Studio Masterline figure on May 20, 2025, and the item will debut between August and November 2026.

The post Darkstalkers Lilith Prime 1 Studio Masterline Figure Arrives in 2026 appeared first on Siliconera.

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Review 3c2f1b Certain Capcom Fighting Collection 2 Games Sell It https://siliconera.telechargervous.com/review-certain-capcom-fighting-collection-2-games-sell-it/?utm_source=rss&utm_medium=rss&utm_campaign=review-certain-capcom-fighting-collection-2-games-sell-it https://siliconera.telechargervous.com/review-certain-capcom-fighting-collection-2-games-sell-it/#respond <![CDATA[Jenni Lada]]> Wed, 14 May 2025 15:01:00 +0000 <![CDATA[PC]]> <![CDATA[Capcom]]> <![CDATA[Capcom Fighting Collection 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Reviews]]> https://siliconera.telechargervous.com/?p=1091669 <![CDATA[

Capcom Fighting Collection 2 is great for many reasons, ranging from its preservation efforts for games like Power Stone and reminding us the Rival Schools series existed.

I’m going to start this off by stating the obvious, which is that Capcom Fighting Collection 2 is the Power Stone and Capcom vs SNK compilation. After spending hours with it, I feel like anyone buying it most likely will do so because it’s an easy way to experience those major titles again. This isn’t to say the other fighters aren’t also great, as I feel Project Justice, Plasma Sword, and Street Fighter Alpha 3 Upper are games worthy of celebrating and replaying too. (Especially Project Justice!) But this latest collection does feel like a showcase for certain titles, and it does it well. 

Like the original Capcom Fighting Collection, the games in Capcom Fighting Collection 2 hail from about the same period of time. All the titles appear from the second half of the 90s to the early 2000s. The focus just feels different. While Darkstalkers and Street Fighter spin-offs populated the original, with a touch of Cyberbots and Red Earth for good measure, this feels more like a celebration of other IPs and crossovers. Both Power Stone and Power Stone 2 are highlights! Capcom vs SNK: Millennium Fight 2000 Pro and Capcom vs SNK 2: Mark of the Millennium 2001 packs in icons from both companies’ properties! Capcom Fighting Evolution, thought not a highlight, still can involve a fun time with Darkstalkers, Red Earth, and Street Fighters. If I had the power and freedom to adjust the roster, I think I would have swapped either that or even Plasma Sword: Nightmare of Bilstein to ensure Rival Schools: United by Fate had been included to Project Justice, which I love. Meanwhile, Street Fighter Alpha 3 Upper almost feels tossed in so Capcom could go, “Hey! There’s a Street Fighter too!” 

https://www.youtube.com/watch?v=YcYjsDmy0ys&ab_channel=CapcomUSA

In of picks, I think Capcom Fighting Collection 2 hosts a roster that is even stronger than the original compilation. There’s a better range of titles here, so you can really see and appreciate the different styles Capcom experimented with over the years. Power Stone and Power Stone 2 still feel fantastic and look great too, due to their mechanics and the filters available. Both the Capcom vs SNK feel solid. I even found Street Fighter Alpha 3 Upper a valuable contribution, since you can then see how entries like Plasma Sword or Project Justice differ or compare the movesets of Street Fighter characters in the crossovers to their behaviors in an original entry. I will say that I think Capcom Fighting Evolution is the weakest inclusion, and its flaws regarding character design, moveset, and other gameplay choices seem even more obvious when the much better Capcom vs SNK entries are on-hand. 

While the range of people playing ahead of launch was small and I largely played against one other individuals, I found online multiplayer worked wonderfully. Power Stone 2 is the entry I spent the most time playing online and, while I’m not sure I noticed the rollback netcode as much there, I did experience seamless and enjoyable matches. I especially had fun with Project Justice and appreciated how well it worked. 

https://www.youtube.com/watch?v=XU1p9dVCweU&ab_channel=CapcomUSA

I also appreciated that Capcom Fighting Collection 2 continued to show Capcom’s efforts to ensure the games are accessible and we’re able to learn more about the work that went into them. Training Mode returns from the first compilation, allowing someone to take their time and learn about both game mechanics and how to master certain characters in controlled environments. It still works well and makes it easier to prepare for ranked fights or harder difficulties. Likewise, there is a Game Difficulty option in the Game Settings again for single-player experiences, which can help. One-button special moves also return as a customization option, and I feel like that’s handy for both newcomers or people who might have difficulty with some of the more complicated inputs due to extenuating circumstances. It’s a level of approachability that suits a collection designed to reach out to as many people as possible.

Oh, and the Museum is still great. There’s concept art. You can check out character designs. You can see the marquee cards for games that appeared in arcades. A jukebox feature lets you listen to tracks from the games, organized by title. Everything is really visible. It’s easy to zoom in and check on details. We already know Capcom is good at handling this type of section based on all past compilations, and it’s exactly what you’d expect here again.

https://www.youtube.com/watch?v=ib0G0WAUlu8&ab_channel=CapcomUSA

Capcom Fighting Collection 2 is great for many reasons, ranging from being a means of preserving fantastic games, easily play Power Stone, and reminding people the Rival Schools series existed. The roster of games available is sound, though I’m not a fan of Capcom Fighting Evolution. The online component seemed stable under the conditions I tested it and like a boon for accessibility. Not only that, but the actual accessibility features that make it more inviting for beginners and allow us insights into development via the Museum are lovely. I suppose it’d be appropriate to call this a sensible collection that fills missing gaps when it comes to accessing Capcom’s library.

Capcom Fighting Collection 2 will be available on the Switch, PS4, Xbox One, and PC on May 16, 2025. 

The post Review: Certain Capcom Fighting Collection 2 Games Sell It appeared first on Siliconera.

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<![CDATA[

Capcom Fighting Collection 2 is great for many reasons, ranging from its preservation efforts for games like Power Stone and reminding us the Rival Schools series existed.

I’m going to start this off by stating the obvious, which is that Capcom Fighting Collection 2 is the Power Stone and Capcom vs SNK compilation. After spending hours with it, I feel like anyone buying it most likely will do so because it’s an easy way to experience those major titles again. This isn’t to say the other fighters aren’t also great, as I feel Project Justice, Plasma Sword, and Street Fighter Alpha 3 Upper are games worthy of celebrating and replaying too. (Especially Project Justice!) But this latest collection does feel like a showcase for certain titles, and it does it well. 

Like the original Capcom Fighting Collection, the games in Capcom Fighting Collection 2 hail from about the same period of time. All the titles appear from the second half of the 90s to the early 2000s. The focus just feels different. While Darkstalkers and Street Fighter spin-offs populated the original, with a touch of Cyberbots and Red Earth for good measure, this feels more like a celebration of other IPs and crossovers. Both Power Stone and Power Stone 2 are highlights! Capcom vs SNK: Millennium Fight 2000 Pro and Capcom vs SNK 2: Mark of the Millennium 2001 packs in icons from both companies’ properties! Capcom Fighting Evolution, thought not a highlight, still can involve a fun time with Darkstalkers, Red Earth, and Street Fighters. If I had the power and freedom to adjust the roster, I think I would have swapped either that or even Plasma Sword: Nightmare of Bilstein to ensure Rival Schools: United by Fate had been included to Project Justice, which I love. Meanwhile, Street Fighter Alpha 3 Upper almost feels tossed in so Capcom could go, “Hey! There’s a Street Fighter too!” 

https://www.youtube.com/watch?v=YcYjsDmy0ys&ab_channel=CapcomUSA

In of picks, I think Capcom Fighting Collection 2 hosts a roster that is even stronger than the original compilation. There’s a better range of titles here, so you can really see and appreciate the different styles Capcom experimented with over the years. Power Stone and Power Stone 2 still feel fantastic and look great too, due to their mechanics and the filters available. Both the Capcom vs SNK feel solid. I even found Street Fighter Alpha 3 Upper a valuable contribution, since you can then see how entries like Plasma Sword or Project Justice differ or compare the movesets of Street Fighter characters in the crossovers to their behaviors in an original entry. I will say that I think Capcom Fighting Evolution is the weakest inclusion, and its flaws regarding character design, moveset, and other gameplay choices seem even more obvious when the much better Capcom vs SNK entries are on-hand. 

While the range of people playing ahead of launch was small and I largely played against one other individuals, I found online multiplayer worked wonderfully. Power Stone 2 is the entry I spent the most time playing online and, while I’m not sure I noticed the rollback netcode as much there, I did experience seamless and enjoyable matches. I especially had fun with Project Justice and appreciated how well it worked. 

https://www.youtube.com/watch?v=XU1p9dVCweU&ab_channel=CapcomUSA

I also appreciated that Capcom Fighting Collection 2 continued to show Capcom’s efforts to ensure the games are accessible and we’re able to learn more about the work that went into them. Training Mode returns from the first compilation, allowing someone to take their time and learn about both game mechanics and how to master certain characters in controlled environments. It still works well and makes it easier to prepare for ranked fights or harder difficulties. Likewise, there is a Game Difficulty option in the Game Settings again for single-player experiences, which can help. One-button special moves also return as a customization option, and I feel like that’s handy for both newcomers or people who might have difficulty with some of the more complicated inputs due to extenuating circumstances. It’s a level of approachability that suits a collection designed to reach out to as many people as possible.

Oh, and the Museum is still great. There’s concept art. You can check out character designs. You can see the marquee cards for games that appeared in arcades. A jukebox feature lets you listen to tracks from the games, organized by title. Everything is really visible. It’s easy to zoom in and check on details. We already know Capcom is good at handling this type of section based on all past compilations, and it’s exactly what you’d expect here again.

https://www.youtube.com/watch?v=ib0G0WAUlu8&ab_channel=CapcomUSA

Capcom Fighting Collection 2 is great for many reasons, ranging from being a means of preserving fantastic games, easily play Power Stone, and reminding people the Rival Schools series existed. The roster of games available is sound, though I’m not a fan of Capcom Fighting Evolution. The online component seemed stable under the conditions I tested it and like a boon for accessibility. Not only that, but the actual accessibility features that make it more inviting for beginners and allow us insights into development via the Museum are lovely. I suppose it’d be appropriate to call this a sensible collection that fills missing gaps when it comes to accessing Capcom’s library.

Capcom Fighting Collection 2 will be available on the Switch, PS4, Xbox One, and PC on May 16, 2025. 

The post Review: Certain Capcom Fighting Collection 2 Games Sell It appeared first on Siliconera.

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Street Fighter and Darkstalkers Bishoujo Juri and Hsien 3s5j5l Ko Merchandise Shared https://siliconera.telechargervous.com/street-fighter-and-darkstalkers-bishoujo-juri-and-hsien-ko-merchandise-shared/?utm_source=rss&utm_medium=rss&utm_campaign=street-fighter-and-darkstalkers-bishoujo-juri-and-hsien-ko-merchandise-shared https://siliconera.telechargervous.com/street-fighter-and-darkstalkers-bishoujo-juri-and-hsien-ko-merchandise-shared/#respond <![CDATA[Daniel Bueno]]> Thu, 08 May 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Capcom]]> <![CDATA[Darkstalkers]]> <![CDATA[Japan]]> <![CDATA[Kotobukiya]]> <![CDATA[Merchandise]]> <![CDATA[Street Fighter]]> https://siliconera.telechargervous.com/?p=1091747 <![CDATA[

Street Fighter and Darkstalkers Bishoujo Juri and Hsien-Ko Merchandise Shared

Kotobukiya announced it will celebrate the 15th anniversary of the Bishoujo figure line with a new exhibition that will include merchandise inspired by Juri from Street Fighter and Hsien-Ko from Darkstalkers. They are two of multiple characters who will be featured at the event, which starts on May 27, 2025.

The exhibition aims to celebrate the work of artist Shunya Yamashita, who is responsible for the designs behind the Kotobukiya Bishoujo series. It will be held between May 27, 2025 and June 1, 2025 at the Namba Marui store in Osaka, Japan. The merchandise available at the exhibition focuses on the Street Fighter and Darkstalker series, with Cammy, Chun-Li, and Juri being predominantly featured for the former, and Felicia, Morrigan, Lilith, and Hsien-Ko for the latter.

Here's the full list of merchandise available for the Kotobukiya Bishoujo exhibition:

  • 88Graph Street Fighter Juri print – 39,600 yen (~$271.44)
  • Street Fighter Art tile (3 available) – 1,200 yen (~$8.23)
  • SF Wipe cloth (3 available) – 990 yen (~$6.79)
  • SF Mug – 1,650 yen (~$11.31)
  • 88Graph Darkstalkers Hsien-Ko print – 42,000 yen (~$287.92)
  • Darkstalkers Hsien-Ko Acrylic Stand – 1,870 yen (~$12.82)
  • Darkstalkers Art tile (3 available) – 1,200 yen (~$8.23)
  • Darkstalkers Wipe cloth (4 available) – 990 yen (~$6.79)
  • Darkstalkers Mug – 1,650 yen (~$11.31)

You can see some of the items below:

Edition88 will produce some of the aforementioned Shunya Yamashita prints, which will also include illustrations from SNK characters and Tekken characters that are now available from the Edition88 online store. As a reminder, Kotobukiya announced a Bishoujo figure of Hsien-Ko that will release sometime on September 2025.

The Kotobukiya Bishoujo Street Fighter and Darkstalkers merchandise will be available at the 15th anniversary Shunya Yamashita exhibition.

The post Street Fighter and Darkstalkers Bishoujo Juri and Hsien-Ko Merchandise Shared appeared first on Siliconera.

]]>
<![CDATA[

Street Fighter and Darkstalkers Bishoujo Juri and Hsien-Ko Merchandise Shared

Kotobukiya announced it will celebrate the 15th anniversary of the Bishoujo figure line with a new exhibition that will include merchandise inspired by Juri from Street Fighter and Hsien-Ko from Darkstalkers. They are two of multiple characters who will be featured at the event, which starts on May 27, 2025.

The exhibition aims to celebrate the work of artist Shunya Yamashita, who is responsible for the designs behind the Kotobukiya Bishoujo series. It will be held between May 27, 2025 and June 1, 2025 at the Namba Marui store in Osaka, Japan. The merchandise available at the exhibition focuses on the Street Fighter and Darkstalker series, with Cammy, Chun-Li, and Juri being predominantly featured for the former, and Felicia, Morrigan, Lilith, and Hsien-Ko for the latter.

Here's the full list of merchandise available for the Kotobukiya Bishoujo exhibition:

  • 88Graph Street Fighter Juri print – 39,600 yen (~$271.44)
  • Street Fighter Art tile (3 available) – 1,200 yen (~$8.23)
  • SF Wipe cloth (3 available) – 990 yen (~$6.79)
  • SF Mug – 1,650 yen (~$11.31)
  • 88Graph Darkstalkers Hsien-Ko print – 42,000 yen (~$287.92)
  • Darkstalkers Hsien-Ko Acrylic Stand – 1,870 yen (~$12.82)
  • Darkstalkers Art tile (3 available) – 1,200 yen (~$8.23)
  • Darkstalkers Wipe cloth (4 available) – 990 yen (~$6.79)
  • Darkstalkers Mug – 1,650 yen (~$11.31)

You can see some of the items below:

Edition88 will produce some of the aforementioned Shunya Yamashita prints, which will also include illustrations from SNK characters and Tekken characters that are now available from the Edition88 online store. As a reminder, Kotobukiya announced a Bishoujo figure of Hsien-Ko that will release sometime on September 2025.

The Kotobukiya Bishoujo Street Fighter and Darkstalkers merchandise will be available at the 15th anniversary Shunya Yamashita exhibition.

The post Street Fighter and Darkstalkers Bishoujo Juri and Hsien-Ko Merchandise Shared appeared first on Siliconera.

]]>
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Review 3c2f1b Breath of Fire IV Remains a Delight on PC https://siliconera.telechargervous.com/review-breath-of-fire-iv-remains-a-delight-on-pc/?utm_source=rss&utm_medium=rss&utm_campaign=review-breath-of-fire-iv-remains-a-delight-on-pc https://siliconera.telechargervous.com/review-breath-of-fire-iv-remains-a-delight-on-pc/#respond <![CDATA[Jenni Lada]]> Tue, 06 May 2025 13:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[Breath of Fire IV]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[GOG]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Reviews]]> https://siliconera.telechargervous.com/?p=1091167 <![CDATA[

Review: Breath of Fire IV Remains a Delight on PC GOG

The lack of new Breath of Fire games is downright criminal. Worse, it’s also not really easy to find entries on more modern platforms. Sure, the first two games are in the Nintendo Switch Online SNES library, but that also means dealing with the Breath of Fire II localization. I always felt like Breath of Fire IV is one of the more memorable entries, and the GOG release proves the PC version still holds up well.

With Breath of Fire IV, Capcom created a story filled with political intrigue, legendary dragons, and the kind of unstoppable villain that seems difficult to properly defeat. Kingdoms are on edge, due a shaky peace with the Fou Empire and tentative alliances between everyone opposed to them. The problem is, Princess Nina of Wyndia can’t afford to sit back and wait for situations to grow more stable. Her elder sister Elina vanished while on a peacekeeping and morale-boosting journey. To avoid inciting any ill will, Nina heads out alone with the Woren leader Cray in search of answers, finding an amnesiac young man with a tie to dragons in the process. However, even with her efforts, current happenings in the Fou Empire will make conflicts unavoidable.

https://www.youtube.com/watch?v=2tmvNxgXe4k

The Breath of Fire series has always been interesting in how it will always involve protagonists named Ryu and Nina, often with similar sorts of circumstances, who are unique individuals going through unrelated situations each time. (Think of it like Final Fantasy, in a way.) I always loved what Breath of Fire IV did with its story, and the GOG release proves it holds up. By offering these differing viewpoints showing Nina, Ryu, and Fou-Lu’s perspectives at points, we’re offered a well-rounded take on events and get a better grasp of what’s going on in the world. Not to mention, in general, Breath of Fire IV doesn’t shy away from dark scenarios. The stark contrasts between it and other JRPGs of the period and, in some ways, entries in the series helps it stand out.

As for gameplay, Capcom tried some things to set Breath of Fire IV apart from other turn-based JRPGs, and I feel like the combat system still holds up as a result. Our characters can end up feeling very unique, even from ones others might build up when playing the game, because of the Masters system that returned from Breath of Fire III. This allows our units to apprentice under designated Master NPCs to gain abilities and increase stats. So if you want Scias to learn how to Steal, you need Stoll to be his Master. Doing so would also provide an Agility boost in stat growth. While it will be in certain allies’ natures to naturally be associated with certain stats, such as Ershin getting high defense, it allows a sense of freedom I really appreciate about the entry. Especially with Ryu, since you really need to rely on the Master system to build him up into the protagonist you need, due to his other abilities being tied to dragons.

The actual turn-based combat offers some appreciated strategic elements as well. Yes, it does entail selecting actions, then watching as folks take their turns when going up against enemies. However there are some elements that make things a bit more involved. One is that you can execute combos. These can be tied to magic attacks and skills, which can be used by all allies who learn them if you have enough people participate by using qualifying attacks during a single turn, and can be character specific. So Scias could use Ice Sword if you have say Nina use one of her wind spells and Ershin use Blizzard by using a melee skill after that. So there can be a bit of planning to make use of good ally combinations to ensure the three people in-battle work together while the ones not present rest and defend in the back. I really feel like it holds up well because of the combination of the customization and plotting who will be around and active.

When you’re not training and fighting, Breath of Fire IV features a bit of a different progression system for exploration than you might expect. For example, you’ll move along dotted lines on a map and find places you can enter with “?” marks or that are designated spots. There are quite a few puzzles, some of them actually challenging and with mechanics that can involve swapping between characters. 

The important thing to note about the GOG release of Breath of Fire IV is that the Capcom game not only runs, it runs incredibly well. I played it on both a Windows laptop and the Lenovo Legion Go, and in each case it worked flawlessly. The presentation is great. The audio sounded good. The rendering options are fantastic. It works incredibly well, so there’s no need for any concern about if it holds up. I also do see what GOG meant when it said the Marlok crane minigame is improved, as it seemed like the shadows were a bit clearer and my accuracy ended up being a bit better when loading crates onto the ship. In of execution, Capcom and GOG start us off in a good place.

I will say that as much as I enjoyed Breath of Fire IV and getting to play it on PC again thanks to the GOG Dreamlist initiative, actually getting it to run right is finicky on a Steam Deck or handheld gaming PC like a Lenovo Legion Go! The page notes there is controller . However, there are these minor issues in getting it running right. For example, to actually “start,” the start button on a controller probably won’t work. I had to press the left analog stick for the “confirm” action. There is key rebinding in the options, but I couldn’t get it to work right. Prior to the latest hotfix, I experienced an issue where I couldn’t get Nina to leave the North Desert Crash site, as she’d keep re-entering it even after I exited it via the world map. So while the game did work flawlessly on my Legion Go, issues like that mean it might be best to play it on a laptop so you do get access to keyboard inputs if controller is leaving you a little flummoxed as to why it isn’t working right.

However, this is something that could be a moot point by the time people read this review. It seems GOG gets quite responsive about these things. Case in point is a rendering patch. Days after Breath of Fire IV launched on GOG Dreamlist on April 25, 2025, the company shared a hotfix that allowed people to choose between bilinear and point sampled options, so you could determine if you wanted to smoothed effect or clearer spritework. So the is absolutely there, and since two hotfixes already launched, it is possible that we’ll see other controller issues adjusted. 

While I feel like there’s something lovable about most Breath of Fire games, Breath of Fire IV can feel like one of the most memorable ones due to its story and Capcom’s gameplay decisions. So much so that I feel like even without some light enhancements, it holds up well for its age. The extra work GOG put on on compatibility and features helps Breath of Fire IV feel even more worthwhile, even though using a controller with it can feel a bit frustrating as you first find your footing.

Breath of Fire IV is available for PC via GOG, and it is also available on the original PlayStation.

The post Review: Breath of Fire IV Remains a Delight on PC appeared first on Siliconera.

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<![CDATA[

Review: Breath of Fire IV Remains a Delight on PC GOG

The lack of new Breath of Fire games is downright criminal. Worse, it’s also not really easy to find entries on more modern platforms. Sure, the first two games are in the Nintendo Switch Online SNES library, but that also means dealing with the Breath of Fire II localization. I always felt like Breath of Fire IV is one of the more memorable entries, and the GOG release proves the PC version still holds up well.

With Breath of Fire IV, Capcom created a story filled with political intrigue, legendary dragons, and the kind of unstoppable villain that seems difficult to properly defeat. Kingdoms are on edge, due a shaky peace with the Fou Empire and tentative alliances between everyone opposed to them. The problem is, Princess Nina of Wyndia can’t afford to sit back and wait for situations to grow more stable. Her elder sister Elina vanished while on a peacekeeping and morale-boosting journey. To avoid inciting any ill will, Nina heads out alone with the Woren leader Cray in search of answers, finding an amnesiac young man with a tie to dragons in the process. However, even with her efforts, current happenings in the Fou Empire will make conflicts unavoidable.

https://www.youtube.com/watch?v=2tmvNxgXe4k

The Breath of Fire series has always been interesting in how it will always involve protagonists named Ryu and Nina, often with similar sorts of circumstances, who are unique individuals going through unrelated situations each time. (Think of it like Final Fantasy, in a way.) I always loved what Breath of Fire IV did with its story, and the GOG release proves it holds up. By offering these differing viewpoints showing Nina, Ryu, and Fou-Lu’s perspectives at points, we’re offered a well-rounded take on events and get a better grasp of what’s going on in the world. Not to mention, in general, Breath of Fire IV doesn’t shy away from dark scenarios. The stark contrasts between it and other JRPGs of the period and, in some ways, entries in the series helps it stand out.

As for gameplay, Capcom tried some things to set Breath of Fire IV apart from other turn-based JRPGs, and I feel like the combat system still holds up as a result. Our characters can end up feeling very unique, even from ones others might build up when playing the game, because of the Masters system that returned from Breath of Fire III. This allows our units to apprentice under designated Master NPCs to gain abilities and increase stats. So if you want Scias to learn how to Steal, you need Stoll to be his Master. Doing so would also provide an Agility boost in stat growth. While it will be in certain allies’ natures to naturally be associated with certain stats, such as Ershin getting high defense, it allows a sense of freedom I really appreciate about the entry. Especially with Ryu, since you really need to rely on the Master system to build him up into the protagonist you need, due to his other abilities being tied to dragons.

The actual turn-based combat offers some appreciated strategic elements as well. Yes, it does entail selecting actions, then watching as folks take their turns when going up against enemies. However there are some elements that make things a bit more involved. One is that you can execute combos. These can be tied to magic attacks and skills, which can be used by all allies who learn them if you have enough people participate by using qualifying attacks during a single turn, and can be character specific. So Scias could use Ice Sword if you have say Nina use one of her wind spells and Ershin use Blizzard by using a melee skill after that. So there can be a bit of planning to make use of good ally combinations to ensure the three people in-battle work together while the ones not present rest and defend in the back. I really feel like it holds up well because of the combination of the customization and plotting who will be around and active.

When you’re not training and fighting, Breath of Fire IV features a bit of a different progression system for exploration than you might expect. For example, you’ll move along dotted lines on a map and find places you can enter with “?” marks or that are designated spots. There are quite a few puzzles, some of them actually challenging and with mechanics that can involve swapping between characters. 

The important thing to note about the GOG release of Breath of Fire IV is that the Capcom game not only runs, it runs incredibly well. I played it on both a Windows laptop and the Lenovo Legion Go, and in each case it worked flawlessly. The presentation is great. The audio sounded good. The rendering options are fantastic. It works incredibly well, so there’s no need for any concern about if it holds up. I also do see what GOG meant when it said the Marlok crane minigame is improved, as it seemed like the shadows were a bit clearer and my accuracy ended up being a bit better when loading crates onto the ship. In of execution, Capcom and GOG start us off in a good place.

I will say that as much as I enjoyed Breath of Fire IV and getting to play it on PC again thanks to the GOG Dreamlist initiative, actually getting it to run right is finicky on a Steam Deck or handheld gaming PC like a Lenovo Legion Go! The page notes there is controller . However, there are these minor issues in getting it running right. For example, to actually “start,” the start button on a controller probably won’t work. I had to press the left analog stick for the “confirm” action. There is key rebinding in the options, but I couldn’t get it to work right. Prior to the latest hotfix, I experienced an issue where I couldn’t get Nina to leave the North Desert Crash site, as she’d keep re-entering it even after I exited it via the world map. So while the game did work flawlessly on my Legion Go, issues like that mean it might be best to play it on a laptop so you do get access to keyboard inputs if controller is leaving you a little flummoxed as to why it isn’t working right.

However, this is something that could be a moot point by the time people read this review. It seems GOG gets quite responsive about these things. Case in point is a rendering patch. Days after Breath of Fire IV launched on GOG Dreamlist on April 25, 2025, the company shared a hotfix that allowed people to choose between bilinear and point sampled options, so you could determine if you wanted to smoothed effect or clearer spritework. So the is absolutely there, and since two hotfixes already launched, it is possible that we’ll see other controller issues adjusted. 

While I feel like there’s something lovable about most Breath of Fire games, Breath of Fire IV can feel like one of the most memorable ones due to its story and Capcom’s gameplay decisions. So much so that I feel like even without some light enhancements, it holds up well for its age. The extra work GOG put on on compatibility and features helps Breath of Fire IV feel even more worthwhile, even though using a controller with it can feel a bit frustrating as you first find your footing.

Breath of Fire IV is available for PC via GOG, and it is also available on the original PlayStation.

The post Review: Breath of Fire IV Remains a Delight on PC appeared first on Siliconera.

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Capcom Selling Resident Evil Umbrella Corporation Herb Tea 3t12x https://siliconera.telechargervous.com/capcom-selling-resident-evil-umbrella-corporation-herb-tea/?utm_source=rss&utm_medium=rss&utm_campaign=capcom-selling-resident-evil-umbrella-corporation-herb-tea https://siliconera.telechargervous.com/capcom-selling-resident-evil-umbrella-corporation-herb-tea/#respond <![CDATA[Jenni Lada]]> Mon, 28 Apr 2025 14:00:00 +0000 <![CDATA[News]]> <![CDATA[Capcom]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Resident Evil]]> https://siliconera.telechargervous.com/?p=1091032 <![CDATA[

Capcom Selling Resident Evil Umbrella Corporation Herb Tea

Capcom announced on both social media and its official site that its Capcom Store locations now sell Umbrella Corporation branded herb tea based on the blue, green, red, and yellow herbs in Resident Evil. Each package costs 864円 (~$6), and they are now available as of April 28, 2025. 

Each of the Resident Evil Umbrella Corporation herb tea features packaging referencing the blue, green, red, and yellow herbs from the game. You get four tea bags per package. The Blue Herbs variety features moringa and stevia. The Green Herbs one is green tea paired with spearmint. The Red Herbs type features hibiscus, rosehip, and stevia. Finally, the Yellow Herbs tea is a chamomile variety. 

Here are the packages for each one, which include a clear segment so you can see the teabag inside. The bottom shows what it should look like in a glass, alongside an image of one of the types of herbs from the Resident Evil series, and the Umbrella logo is a bit more subtle and appears at the top of the package.

Five Capcom Store locations in Japan are confirmed to carry the teas. These are the ones in Kobe, Shibuya, Shinsaibashi, Sendai, and Umeda. 

Capcom previously sold merchandise based on these types of herbs. In one case, there were bath salts inspired by them.

The Resident Evil series recently hit a milestone. On April 24, 2025, Capcom and the team behind it celebrated the series and Resident Evil 4 ing 10 million players with official art and a special video.

The Capcom Store in Japan is now selling new teas based on the herbs from the Resident Evil series.

The post Capcom Selling Resident Evil Umbrella Corporation Herb Tea appeared first on Siliconera.

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<![CDATA[

Capcom Selling Resident Evil Umbrella Corporation Herb Tea

Capcom announced on both social media and its official site that its Capcom Store locations now sell Umbrella Corporation branded herb tea based on the blue, green, red, and yellow herbs in Resident Evil. Each package costs 864円 (~$6), and they are now available as of April 28, 2025. 

Each of the Resident Evil Umbrella Corporation herb tea features packaging referencing the blue, green, red, and yellow herbs from the game. You get four tea bags per package. The Blue Herbs variety features moringa and stevia. The Green Herbs one is green tea paired with spearmint. The Red Herbs type features hibiscus, rosehip, and stevia. Finally, the Yellow Herbs tea is a chamomile variety. 

Here are the packages for each one, which include a clear segment so you can see the teabag inside. The bottom shows what it should look like in a glass, alongside an image of one of the types of herbs from the Resident Evil series, and the Umbrella logo is a bit more subtle and appears at the top of the package.

Five Capcom Store locations in Japan are confirmed to carry the teas. These are the ones in Kobe, Shibuya, Shinsaibashi, Sendai, and Umeda. 

Capcom previously sold merchandise based on these types of herbs. In one case, there were bath salts inspired by them.

The Resident Evil series recently hit a milestone. On April 24, 2025, Capcom and the team behind it celebrated the series and Resident Evil 4 ing 10 million players with official art and a special video.

The Capcom Store in Japan is now selling new teas based on the herbs from the Resident Evil series.

The post Capcom Selling Resident Evil Umbrella Corporation Herb Tea appeared first on Siliconera.

]]>
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